Oct 03, 2005, 07:35 AM // 07:35
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#1
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Krytan Explorer
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W/N Sword Conditioner, thoughts, improvements....
First of all let me show the build and explain what I was thinking:
Death Magic: 9
Strength: 9+1
Sword: 12+3+1
Sup Vigor
Sword: Crippling and Health mods
Focus: +1/20% Death +30 HP
Gladiator's Chest, Legs, Gaunts, Knight's Boots for 38e, including focus
Hamstring
Virulence{E}
Frenzy
Sprint or Savage Slash/Distracting Blow or Pure Strike/Seeking Blade
Plague Touch
Galrath Slash
Final Thrust
Res Signet
First, yes Mend Ailment/Restore Conditions negates my degen. But unlike a Fragility Mesmer, I'm still a 16 skill 10 strength warrior with frenzy and a cancel/speed stance and a decent adrenal spike.
Why Sword and not Axe? Namely the non elite adrenal spike from sword outperforms the Axe non adrenal spike and you have to devote a conditional(adrenaline) attack to cause a condition to use Virulence.
Hamstring is an unconditional condition for 10e out of your 38, that also enables you to keep runners near stationary for yourself and the rest of the team.
This synergizes well with Virulence, something that people do NOT expect a warrior to carry at the moment, which kicks your DPS through the roof for the period it is active. Using frenzy to speed your adrenal spike which should and usually is active about the time they hit 1/2 health, Galrath to take them well below half, final thrust to finish or atleast put the nails in the coffin for them.
I am tending to lean towards using Savage Slash/Distracting Blow to keep Mend Ailment from being used well when targeting monks instead of Sprint because with a Crippling hilt and 16 sword you can keep them stationary fairly indeterminitely. Except for the whole can't cancel the double damage from Frenzy part, that keeps holding me back...
Was repeatedly told Sword was pointless for PvP, that it was too energy intensive to use as a Primary Warrior, Well why not USE its energy intensive skills that combine and work extremely well with a Secondary's skills?
Thoughts? Opinions? Flames?
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Oct 03, 2005, 08:10 AM // 08:10
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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lol i tried this build ages ago and the problem i got is because you are close to your target means you share his disease!
And that isnt good is it
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Oct 03, 2005, 08:11 AM // 08:11
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#3
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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I like it. But tafy has a point. just move right after maybe? I prefer w/n with poison
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Oct 03, 2005, 08:30 AM // 08:30
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#4
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Krytan Explorer
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Yeah but right after I get diseased I swap targets, Plague Touch and beat on him or plague touch it right back onto who I recieved it from, but disease by itself isn't that much damage, its the combination of itdisease, poison and getting hit once a second by a warrior that gets them, any half competent monk can keep you alive with a very occasional orison or breeze with only disease on you.
Its decent degen combined with a decent spike and ok consistent damage, which by itself can't kill too much but all the skills tie into each other nicely.
So far ele's and mesmers just lose it and freak out when the war they ignored heavy conditions them then throws a little spie behind it shortly afterwards.
Half the monks i've fought tried to out heal it and the constant damage from my attacks and then the decent degen kept us so slowly going killing after they realized what was going on. But after another teammate or 2 jumped on him it was all over.
The others tried to run, for a second, which they couldn't, and died soon afterwards.
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Oct 03, 2005, 10:12 AM // 10:12
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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if u diseased u dont need to plague touch it to the next target, normally as warrior u dont wanna be running from target to target as ur lowering ur dps.
Generally warriors should only swap target if your current target has been buffed up somehow.
With you being diseased acts and a cover condition against a mend ailment, they wont be getting off their crippled until it wears out normally lol, and for a monk thats not good. Id laugh if u faced a melandrus monk tho
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Oct 05, 2005, 09:19 AM // 09:19
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#7
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Krytan Explorer
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In the competition arena, this is not an optimal strategy since when i tried it sometime ago, my unsuspecting random teamates get the disease trouble as well. So I end up wondering if im helping the team or otherwise XD
As for team arena, I suppose this build might be applicable if your team has some sort of plan going..
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Oct 05, 2005, 10:59 AM // 10:59
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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You need a zealous mod to keep up with all that energy :X
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Oct 05, 2005, 04:32 PM // 16:32
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#9
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Krytan Explorer
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Energy isn't really an issue except for very prolonged fights, or if you are spamming plague touch. But yeah as a secondary weapon I carried a Zealous because I wasn't sure if I'd need it.
And yeah played it about a third of a time in TA but mostly CA, disease isn't a big killer like I stated before, only one guy wasn't able to cope and keep himself alive with the disease, an AoTL Sacrifice/DA necro. But I expected him to die anyways within 45 seconds of the round beginning.
In TA it is just fuel for Mend Ailment heals for my teams which is nice, a near garunteed condition. >.<
But its really impressive when I can grab an off target caster and kill them within 15 seconds of attacking, if not faster, if I'm not soothing'd or they don't pop an evade stance as a Sword wielder.
I really wish I could think of a logical and energy efficient way to add Wild Blow in. Anyone have any ideas?
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Oct 06, 2005, 03:20 PM // 15:20
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Sword is a smart move seeing that 4a is all it takes to bleed. Here's my beef with this build...
Need Gladiator's? That's already a ridiculous limitation when the equipment MUST be this in order to work well. What if I wanted some anti-magic resistance? Oh no, I lose energy max using my Wyvern Hauberk...
I'd take this build and make it more energy friendly using this setup... [as well as make the enemy beg for energy mercy]
12+1+3 Sword
8+1 Strength
7+1 Tactics
8 Death Magic
Sever Artery
Gash
Galrath/Savage Slash
Fear Me!!
Frenzy
Sprint
Plague Touch
Virulence {E}
I personally would go with Galrath because you can't spam Savage Slash as much as they can spam Mend Ailment.
With this setup, you'll be doing 2.3 e. degen on your foe if you spam Fear Me as well as all the foes in ward range of the monk... [he will be in ward range of teammates if he expects to heal anyone...]
Sever is spammed right along side Fear Me which will act well as a 3hp degen buffer...
I wish I could sever artery like an Aatxe...
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Oct 06, 2005, 04:32 PM // 16:32
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#12
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Krytan Explorer
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Tried to go with the full spectrum of conditions like that and it worked ok, but the loss of final thrust and the res signet turned me off from doing the build that way.
And e.denial isn't really what this build originated as, using the good non elite adrenal spike along with heavy degen with a couple added fun conditions was the basis for me.
If I was going to use an adrenal condition why not go axe for the immediate deep wound?
The whole purpose for me in going sword was for the immediate run up and cripple, virulence, then slice and dice. When I first started playing it the immediate virulence without a Me/N on my team would throw the other team into confusion pretty bad. They would try to run, but couldn't because I slipped a cripple in near unnoticed/forgotten when the virulence hit.
Also tried using that temp except instead of fear me! I used hamstring to give them every condition but blind Was rather funny to run up hamstring, berserker's stance for added adrenaline, then sever, virulence, gash, galrath's, final thrust.
Used this:
Hamstring
Berserker's Stance
Sever Artery
Virulence{E}
Gash
Galrath's Slash
Final Thrust
Plague Touch
Same attributes, but the loss of the res sig made itself rather clear a few times. Dropped plague touch for res sig to see if that helped but seemed everytime I didn't have plague touch I was blinded near immediately.
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Oct 06, 2005, 04:46 PM // 16:46
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Axe needs 7a. for the Deep Wound.
Sever needs 4a. At almost half the time, you can land Virulence {E}. What's more, at 10e. Hamstring for me was just far too inefficient. This build I posted dumps 5 conditions on you forcing a Restore Condition, Martyr, or Draw Conditions.
Let's make this build a Fragility's Favorite shall we? 6 conditions for an unfair amount of suffering...
I'd say we'd need to go axe since they have a more energy friendly skill list...
16 axe, 9 strength, 10 death magic
Dismember
Axe Rake
Axe Twist
Frenzy
Sprint
Plague Touch
Virulence {E}
Res sig / Disrupting Chop / Soul Feast
That last skill slot can be Soul Feast if you're in Random Arena (or res sig if you're certain your team sucks enough). Disrupting Chop for GvG or TA/HoH.
The DpS this build generates as well as the obscenely large burial of both Deep Wound and Cripple makes it quite the ferocious beast on the field.
Problems? Hexes [as usual] and the ever present Martyr/Restore Condition/etc... If you can disrupting chop his self mend, then you win. No monk can compete with a frenzied warrior reconditioning and not being able to remove them. Plague Touch will innoculate you from your own disease so it's cool...
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Oct 06, 2005, 04:56 PM // 16:56
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#14
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Krytan Explorer
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with the extra energy from the focus it wasn't a problem at all using hamstring, because once you hit them with it its still more energy than near all other warriors have.
And the axe twist wouldn't help as much unless you are using a mes somewhere to cast fragility since Virulence already has weakness built in.
And with the automatic starter cripple from hamstring you don't "have" to take sprint, can take another damage skill, and with a cripple hilt and 16 sword they will ALWAYS have it on.
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Oct 06, 2005, 05:05 PM // 17:05
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#15
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I suppose your right. If you can bury cripple deep enough.
However, needing to bring a focus is not only stupid looking [warrior with no AL bonus w00t], but not as efficient. That's just my opinion though and there's no need to rebuttle it... I like efficiency in a battle system. Still, now that I look at it, I think a Zealous Hilt can make up for the massive energy strain. Perhaps this?
16 Sword
8+1 Strength
10 Death Magic
Hamstring
Sever Artery
Gash
Final Thrust
Frenzy
Sprint
Plague Touch
Virulence {E}
A real conditioning damage style build if you can swing enough. I still say to bring sprint since if the enemy DOES wield a mass anti-condition skill, waiting for hamstring to recycle is too much.
Fear Me!! as mentioned is just too good of a skill to use at 8 tactics and that alone combined with Frenzy is quite a bit of suffering.
A Monk standing next to a Fear Me!! warrior taking clean hits will NOT be healing himself for long... The degen that Fear Me!! causes is too great and casters will scatter should they notice it. If they don't, so much the better.
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Oct 07, 2005, 06:47 AM // 06:47
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#16
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Krytan Explorer
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Yeah, I love Fear Me! also but I didn't really want to spread the attributes out thin considering it's a warrior primary with low energy to begin with so it doesn't have the ability to spam out energy skills to compensate for the lower durations.
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Oct 07, 2005, 01:33 PM // 13:33
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#17
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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This is probably decent for random, but woe to you if the other team has a monk. I've fought warriors like this, and getting a 200hp Mend Ailment is hilarious. I can practically heal someone with Mend Ailment alone vs this build.
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Oct 07, 2005, 03:39 PM // 15:39
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#18
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Seems to me that this build is set up not to take out chars in spite of an enemy monk, but to take down the monk himself or make his job tougher. Going for the squishy targets and all. Sure you go after a warrior with this build while an enemy monk is around... well why would any build go after the monk first?
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Oct 07, 2005, 03:45 PM // 15:45
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Effigy
This is probably decent for random, but woe to you if the other team has a monk. I've fought warriors like this, and getting a 200hp Mend Ailment is hilarious. I can practically heal someone with Mend Ailment alone vs this build.
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That's nice. Hopefully you won't be clobbered Distracting Shot, Disrupting Chop, Savage Slash, or Diversion while you're WILD SPAMMING your Mend Ailment to remove 5 conditions. [which are being reapplied every ~10s.]
Keep healing yourself. If the warrior slashing at you forces you to heal yourself, he can target and tell his team to deal with someone else while you're busy struggling to get your conditions clean. Heaven forbid a teammate Warrior bring Skullcrack... A Dazed buried under Virulence is just plain evil incarnate.
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Oct 07, 2005, 04:16 PM // 16:16
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#20
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Of course, there are always counters. Interruption is a potential counter for anything. But the bottom line is, a team that has a monk should also have Mend Ailment. I said this build might work in CA because teams don't always have monks, and would get owned by the conditions.
However, just about anywhere else monks will be present and all that condition stacking will feed Mend Ailment like crazy. You have to take this into consideration if you want to be successful. We could go on for days talking about "what if", but chances are MA is going to be a factor.
As a side note, Healing Breeze also pretty much cancels out condition/degen (if they have -10 degen, a good Breeze will bring that down to -1 degen). I know a lot of people discredit Breeze so you might not see it that often, but keep it in mind when you're planning your strategy. Breeze is much more effective in 4v4, and I bring it oftentimes. Mend + Breeze would completely negate the damage, but chances are you won't be facing that too often.
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